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Telenet sells VR arcades The Park to its founder

Telenet sells VR arcades The Park to its founder

Telenet has sold its VR entertainment chain The Park to Philippe De Schutter, the founder of The Park, who aims to expand to 25 locations.

19/8/2026, 07:20:20 · Redacteur EU-affaires

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Telenet has recently announced the sale of its VR entertainment chain, The Park. The buyer is none other than Philippe De Schutter, the original founder of The Park. De Schutter, through a holding company, has ambitious plans for the future of the VR arcades and aims to significantly expand the number of locations.

What is happening

Telecom and media company Telenet has partnered with Philippe De Schutter for the acquisition of The Park. De Schutter has reacquired the entertainment chain, specializing in virtual reality experiences. He intends to expand the current number of 16 VR arcades to 25 locations in just over a year. In addition to this quantitative growth, he is also focusing on offering more 'cultural' virtual reality experiences, promising a broadening of the offerings for the Belgian market. This signifies a strategic reorientation for Telenet, which will further concentrate on its core activities, while The Park enters a new growth phase under new-old leadership.

Background

The sale of The Park by Telenet is an interesting development in the Belgian technology and entertainment landscape. Telenet, a significant player in telecom and media, has invested in various sectors in recent years, including VR entertainment. However, focusing on core business activities is often a driving force for such divestments. Philippe De Schutter founded The Park and knows the market and technology like no other. His return to the helm can be seen as a natural step to further realize the original vision for the VR arcades. The market for virtual reality entertainment is steadily growing, with increasing demand for immersive and interactive experiences. Competitors in Belgium and abroad are also looking at expansion opportunities and diversification of their offerings.

The growth of VR experiences in Belgium

Interest in virtual reality gaming and experiences is increasing among the Belgian public, particularly in urban centers such as Brussels and Antwerp. The Park caters to this trend by offering accessible and diverse VR experiences. The focus on 'cultural' VR experiences can tap into a new niche, for example, by offering historical reconstructions or virtual museum visits, in addition to the more traditional games. This can attract new target groups and further stimulate the general acceptance of VR. The success of such initiatives depends on the quality of the content and the marketing strategy.

What this means for Belgium

For Belgium, the sale of The Park means that a successful Belgian concept is fully returned to its founder. This can stimulate innovation and growth within the Belgian entertainment sector. De Schutter's ambition to expand the number of VR arcades and diversify them with cultural experiences is expected to create more employment and a richer offering for consumers. It demonstrates that there is room for specialized entertainment concepts, even amidst the broader entertainment market dominated by larger players. Belgian consumers can look forward to more varied virtual reality experiences in the near future, potentially outside major cities as well. According to De Tijd, De Schutter aims to open nine additional locations within a year.

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